You can re-enter the jail area at the end of the mission.ĭefeat the Awakened guard who goes to check on the riot before he can reach the top of the stairwell. Book n☆: interact with the Tattered Book next to a corpse in one of the cells passed by the player character right after escaping.Reward: Volatile Magic (5)Ĭollect overdue library books-through whatever means necessary. Journal: The Hero of Istan CompletedĬomplete the story mission The Hero of Istan in Living World Season 4 Episode 1. Talk to Rytlock to finish the story.Įxecute your elaborate plan within the Mordant Crescent Great Hall. Alongside Zaeim, Sunspear and Sly crew members, clear the defending forces. Go outside the hall into the courtyard which is being defended by Awakened forces. Sayida the Sly will expect payment for her help, so talk to her and give her the coin. Finish her off and obtain your communicator from her in order to talk to Taimi, who will brief you on what happened before being interrupted by Palawa Joko. As her final phase, which she enters at 25% health, she will call upon Balthazar, forming multiple fiery AoE attacks that can quickly fill up the room. At 40% health, she will call upon Grenth, using more leaping attacks and grasping hands to inflict bleeding and crippled. At 55% health, the power of Dwayna will be called upon, attacking with various lightning AoEs that inflict daze. Attacking with her scythe, Amala will spawn several AoEs that knock back. She will continue teleporting and switching places with her clones until you get her to 70% health, at which point she will call upon Melandru. An easy way to identify the "real" Amala is by the legendary rank border around her icon in the UI. Regardless, she will call upon Lyssa, creating multiple clones inside the room. If broken, she will be stunned for a short period of time. Once she reached 85% health, she will have a break bar that you can break. In the first phase (occurring between 100 and 85% health) she will leap across the room, creating circular AoE attacks, as well as occasionally blocking. Warden Amala will be transforming throughout the fight, calling upon different human gods. Once you've gone through the gate, you'll enter a large hall, where a fight is taking place between members of the Sly Crew and Warden Amala. Climb the final set of stairs and unlock the gate. If you are seen (by entering the radius), you will have to fight the Awakened forces. The path outside will be riddled with Awakened forces - try and avoid their line of sight, indicated by a white radius in front of them. At this point you can interact with the book 101 Things the Mordant Crescent Doesn't Want You to Know! next to a corpse in one of the cells for the Library Detective achievement. Grab your equipment from a nearby weapon rack and join Zaeim in escaping the dungeon. Once you've made it out of your cell, take the nearby's Jailer's key and unlock Zaeim's gate. Only the instance owner can use their appropriate method above. Necromancers can summon a Flesh Wurm to use Necrotic Traversal.Engineers can interact with the debris to remove cell bar hinges.Elementalists can Conjure Slag Axe to melt the cell bars.Guardians can use Hammer of Unchaining to smash their way out.Warriors can channel their rage and punch through the bars. Revenants can channel the power of the Legendary Prisoner Palawa Joko to escape.Rangers can interact with the Remains to gain the Vermin Call skill that can be used to destroy the Cell Door Lock.Mesmers can interact with the Cell Bars to gain the Blink skill.You will need to find a way to escape your cell, with each profession having a different way of breaking out: You will awaken in a cell room, and Zaeim, another prisoner will give you a brief on what happened. Warden Amala will emerge from the hall and, once Sayida has made a deal with her, knock you out. After a brief discussion, she will make you her prisoner, which applies the Shackled effect, and lead you to the front gate. Meet Sayida the Sly south of the Mordant Crescent Great Hall. Memory of Aurene (3) (Rewarded after defeating the Great Hall defenders).Volatile Magic (consumed automatically for 50 Volatile Magic).Let Sayida hand you over to the Mordant Crescent.Meet Sayida the Sly outside the Mordant Crescent Great Hall.
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